🌊 Silent Chaos

Underwater Battle Royale

About the Game

Silent Chaos is an intense underwater battle royale where you command a submarine in tactical combat. Navigate the depths, manage your battery and fuel, launch torpedoes, and outmaneuver your opponents to be the last sub standing.

Features:

🚢 Your Submarine

Know your vessel. Survive the depths.

You command a single-hull attack submarine in a six-kilometer battle ring. It is fast, fragile, and entirely dependent on your judgment. Push it too hard and the battery runs dry. Dive too deep and the hull starts to buckle. Surface to snorkel and every passive sonar within range hears you. Every decision is a trade-off — speed versus stealth, aggression versus survival.

Performance
Max speed 12 m/s
Acceleration 2 m/s²
Turn rate 3 °/s
Pitch rate 12 °/s
Depth
Snorkel depth 15 m
Crush depth 500 m
Hull damage below crush 30 hp/100m
Emergency blow 5 m/s ascent
Power
Battery (start) 40–80%
Recharge (snorkel) 0.25% /s
High-speed drain 15Ɨ base
Fuel capacity 1000 units
Armament
Magazine size 4 drones
Reload time 60 s
Reload cooldown 90 s
Reload battery cost 10% /drone

Snorkeling recharges your battery but exposes you to passive sonar. High speed drains battery fifteen times faster than cruising. Below 500m the hull takes structural damage. Emergency blow shoots you to the surface in seconds — useful in a crisis, dangerous if an enemy is watching.

Drone Arsenal

Four payloads. Four ways to end a submarine.

šŸ’„
Explosive
The hunter
It doesn't ask questions. Launch it, point it, and watch it close the distance at up to 18 m/s. Enable homing and it will hunt autonomously — locking onto passive sonar contacts and correcting course until the proximity fuze triggers at thirty meters. One direct hit is all it takes.
šŸ“”
Detection
The watcher
Silent and patient. Drop it between you and your target and it listens — reporting enemy bearings every two seconds across a four-kilometer radius. It cruises at 2–5 m/s (default 3.5) and burns battery slower than any other drone, staying on station longer. It reveals nothing about your position while giving you the tactical picture. When you know where they are and they don't know you're watching, the fight is already over.
šŸŽ­
Decoy
The ghost
A lie that travels — at 4.8 m/s. Slower than an explosive drone, but that's the point: it stays in the water longer, broadcasting a noise signature louder than your hull and drawing homing torpedoes and confused sonar operators alike. Send it in the opposite direction before you go silent and deep. By the time they realize they've been chasing a ghost, you're long gone and they're out of ammunition.
⚔
EMP
The disruptor
It doesn't kill — it cripples. Moving at 6 m/s, it gets into position fast, then every three seconds a three-hundred-meter pulse radiates outward, draining batteries and freezing controls on anything caught inside. A submarine with no power can't dive, can't steer, can't fight. Park one near a fueling rendezvous and watch your enemy float helplessly to the surface. In a pinch, it also works as a countermeasure — drop one behind you and an inbound homing torpedo loses control mid-chase, buying you the seconds you need to disappear.
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